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Browse every entry from past years of the Adobe Design Achievement Awards.

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Outbound - online mobile game - game design

CHAM XINRU
Nanyang Academy of fine arts, Singapore
Social Impact - Web / App / Game Design
Category Semifinalist

My final year project, which is an online mobile game. In this project, I focus on the game design and the game concept art.

My final year project, which is an online mobile game.
In this project, I focus on the game design and the game concept art.

The purpose of doing this project is encourage young children to see reality through the smartphone, and also attract them to enjoy outdoors, communicate to others.
The background story for this game is about a prince and princess who are forced to go out of their comfort zone and learn to survive, which is related to the young children nowadays.

Overall, the game is insipred by Clash of clans, Pokemon GO and Snapimals.
The most important of the game-play which is to let players shoot the photo from the real-life and transfer into the game characters which are based on the four nature elements (leaf, water, rock and wood). This idea is inspired by Snapimals which the game is shoot photo in the phone and pass the game level. 
The idea of outdoor mode (scroll down to see more details) is inspired by Pokemon GO, which is also using AR as the main idea to become the game-play.
And also used Clash of clans as the references, players can build their village with the real address (connect with their address in the APPLE ID, Google map will give the correct location)
Addition Link:

View project on Behance